

Rules for farkle full#
A full house (three of a kind and a pair) is scored as the three of a kind value plus 250.In addition, some players score one or more combinations of dice beyond the standard ones. For example, the commercially marketed game of Pocket Farkel differs in that three 1s are scored as 300 rather than 1000. While the standard rules described above are widely used, even they are not universal.

Since farkle is a folk game, variant rules are used in different playing communities. For example, if a player has already set aside two individual 1s and then throws a third with the four dice remaining, they do not have a triplet of 1s for a score of 1000 but merely three individual 1s for a score of 300. On the other hand, if they score five dice and have only one die to throw, they have a 1 in 3 chance of scoring a single 1 or a single 5, and then having scored all six dice they will have "hot dice" and can throw all six dice again to further increase their score.Įach scoring combination must be achieved in a single throw. If the player continues throwing, as in any of the above cases except the last, they risk farkling and thus losing all accumulated points. This is not an exhaustive list of plays based on that throw, but it covers the most likely ones. score three 3s, the single 1, and the single 5 for a total of 450 and stop, banking 450 points in that turn.score three 3s, the single 1, and the single 5 for a total of 450 and then throw the remaining die.score the single 5 as 50 and then throw the remaining five dice.score the single 1 as 100 and then throw the remaining five dice.

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